﻿using Game;

namespace Mekiasm
{
    public class ElectrolyticCore : ItemFlat
    {
        public static int Index;
        public ElectrolyticCore() : base( "电解核心", MekiasmInit.GetFlatTexture(MekiasmInit.R1, "electrolytic_core"))
        {
            
        }
    }
}
